Npc monstersay

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Contents

Description

This table contains up to 4 texts that a NPC is speaking randomly when he is reaching a waypoint. Therefore you must have waypoints for this NPC. Otherwise he will not speak. An example of this behaviour are the bread vendors (Fresh bread to sell ...)

Alternatively you can set an event for speaking. For example on enter combat. (Do not steal my candle ...)

It it possible to add more than one monstersay record in the table for one NPC.

Fields

entry

Unique number, must be the entry from creature_names

event

 0 = ENTERCOMBAT - this working
 1 = LEAVECOMBAT
 2 = DAMAGETAKEN - this working
 3 = TARGETCASTSPELL
 4 = TARGETPARRYED
 5 = TARGETDODGED
 6 = TARGETBLOCKED
 7 = TARGETCRITHIT
 8 = TARGETDIED
 9 = TARGETDIED
 10 = UNITPARRYED
 11 = UNITDODGED
 12 = UNITBLOCKED
 13 = UNITCRITHIT
 14 = UNITDIED
 15 = ASSISTTARGETDIED
 16 = FOLLOWOWNER

chance

The percent the monster will say some text on a waypoint.

language

Universal language = 0

type

TODO: Description missing

monstername

Name taken from creature_names.name

text0-4

Text you want the monster to say

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