|Main Page Other languages: English • German • FrenchArcEmu Website ArcEmu Forum Bug Tracker|
This table contains up to 4 texts that a NPC is speaking randomly when he is reaching a waypoint. Therefore you must have waypoints for this NPC. Otherwise he will not speak. An example of this behaviour are the bread vendors (Fresh bread to sell ...)
Alternatively you can set an event for speaking. For example on enter combat. (Do not steal my candle ...)
It it possible to add more than one monstersay record in the table for one NPC.
Unique number, must be the entry from creature_names
0 = ENTERCOMBAT - this working 1 = LEAVECOMBAT 2 = DAMAGETAKEN - this working 3 = TARGETCASTSPELL 4 = TARGETPARRYED 5 = TARGETDODGED 6 = TARGETBLOCKED 7 = TARGETCRITHIT 8 = TARGETDIED 9 = TARGETDIED 10 = UNITPARRYED 11 = UNITDODGED 12 = UNITBLOCKED 13 = UNITCRITHIT 14 = UNITDIED 15 = ASSISTTARGETDIED 16 = FOLLOWOWNER
The percent the monster will say some text on a waypoint.
Universal language = 0
TODO: Description missing
Name taken from creature_names.name
Text you want the monster to say