List of All Events

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Quest Events

Quest callbacks are made by using the function RegisterQuestEvent(QuestId, EventId, function)

QUEST_EVENT_ON_ACCEPT				= 1    --(pPlayer, QuestId)
QUEST_EVENT_ON_COMPLETE				= 2    --(pPlayer, QuestId)
QUEST_EVENT_ON_CANCEL				= 3    --(pPlayer)
QUEST_EVENT_GAMEOBJECT_ACTIVATE			= 4    --(GameObjectId, pPlayer, QuestId)
QUEST_EVENT_ON_CREATURE_KILL			= 5    --(CreatureId, pPlayer, QuestId)
QUEST_EVENT_ON_EXPLORE_AREA			= 6    --(AreaTriggerId, pPlayer, QuestId)
QUEST_EVENT_ON_PLAYER_ITEMPICKUP		= 7    --(ItemId, Count, pPlayer, QuestId)

Creature Events

Creature callbacks are made by using the function RegisterUnitEvent(CreatureId, EventId, function)

CREATURE_EVENT_ON_ENTER_COMBAT			= 1    --(pCreature, event, pAttacker)
CREATURE_EVENT_ON_LEAVE_COMBAT			= 2    --(pCreature, event, pLastTarget)
CREATURE_EVENT_ON_TARGET_DIED			= 3    --(pCreature, event, pDied)
CREATURE_EVENT_ON_DIED				= 4    --(pCreature, event, pLastTarget)
CREATURE_EVENT_ON_TARGET_PARRIED		= 5    --(pCreature, event, pTarget)
CREATURE_EVENT_ON_TARGET_DODGED			= 6    --(pCreature, event, pTarget)
CREATURE_EVENT_ON_TARGET_BLOCKED		= 7    --(pCreature, event, pTarget, pAmount)
CREATURE_EVENT_ON_TARGET_CRIT_HIT		= 8    --(pCreature, event, pTarget, pAmount)
CREATURE_EVENT_ON_PARRY				= 9    --(pCreature, event, pTarget)
CREATURE_EVENT_ON_DODGED			= 10    --(pCreature, event, pTarget)
CREATURE_EVENT_ON_BLOCKED			= 11    --(pCreature, event, pTarget, pAmount)
CREATURE_EVENT_ON_CRIT_HIT			= 12    --(pCreature, event, pTarget, pAmount)
CREATURE_EVENT_ON_HIT				= 13    --(pCreature, event, pTarget, pAmount)
CREATURE_EVENT_ON_ASSIST_TARGET_DIED		= 14    --(pCreature, event, pAssistTarget)
CREATURE_EVENT_ON_FEAR				= 15    --(pCreature, event, pTarget, pSpell)
CREATURE_EVENT_ON_FLEE				= 16    --(pCreature, event, pTarget)
CREATURE_EVENT_ON_CALL_FOR_HELP			= 17    --(pCreature, event)
CREATURE_EVENT_ON_LOAD				= 18    --(pCreature, event)
CREATURE_EVENT_ON_REACH_WP			= 19    --(pCreature, event, pWaypointId, pForwards)
CREATURE_EVENT_ON_LOOT_TAKEN			= 20    --(pCreature, event, pPlayer, pItemId)
CREATURE_EVENT_ON_AIUPDATE			= 21    --(pCreature, event)
CREATURE_EVENT_ON_EMOTE				= 22    --(pCreature, event, pPlayer, pEmote)
CREATURE_EVENT_ON_DAMAGE_TAKEN    		= 23    --(pCreature, event, pAttacker, pAmount)
CREATURE_EVENT_ON_ENTER_VEHICLE                 = 24    --(pCreature)
CREATURE_EVENT_ON_EXIT_VEHICLE                  = 25    --(pCreature)
CREATURE_EVENT_ON_FIRST_PASSENGER_ENTERED       = 26    --(pCreature, Passenger)
CREATURE_EVENT_ON_VEHICLE_FULL                  = 27    --(pCreature)
CREATURE_EVENT_ON_LAST_PASSENGER_LEFT           = 28    --(pCreature, Passenger)

GameObject Events

GameObject callbacks are made by using the function RegisterGameObjectEvent(GameObjectId, EventId, function)

GAMEOBJECT_EVENT_ON_CREATE			= 1    --(pGameObject)
GAMEOBJECT_EVENT_ON_SPAWN			= 2    --(pGameObject)
GAMEOBJECT_EVENT_ON_LOOT_TAKEN			= 3    --(pGameObject, event, pLooter, ItemId)
GAMEOBJECT_EVENT_ON_USE				= 4    --(pGameObject, event, pPlayer)
GAMEOBJECT_EVENT_AIUPDATE			= 5    --(pGameObject)
GAMEOBJECT_EVENT_ON_DESPAWN			= 6    -- No arguments passed.
GAMEOBJECT_EVENT_ON_DAMAGED                     = 7,   --(pGameObject, damage)
GAMEOBJECT_EVENT_ON_DESTROYED                   = 8,   --(pGameObject)

Gossip Events

Gossip Event callbacks can be made using any of the following functions. Note that the pUnit in the arguments of these functions variate depending on the register you use.
RegisterUnitGossipEvent(UnitId, EventId, function) (Applies to Creatures only)
RegisterGOGossipEvent(GameObjectId, EventId, function) (Use GameObject Event 4 instead of GOSSIP_EVENT_ON_TALK, Gameobjects dont talk.)
RegisterItemGossipEvent(ItemId, EventId, function)

GOSSIP_EVENT_ON_TALK				= 1    --(pUnit, event, pPlayer)
GOSSIP_EVENT_ON_SELECT_OPTION			= 2    --(pUnit, event, pPlayer, id, intid, code)
GOSSIP_EVENT_ON_END				= 3    --(pUnit, event)

Dummy Spell Event

Dummy Spell callbacks can be made by using the function RegisterDummySpell(SpellId, function)

 --(spellIndex, pSpell)

Instance Hooks

Instance Hook callbacks can be made by using the function RegisterInstanceEvent(MapId, EventId, function)

INSTANCE_EVENT_ON_PLAYER_DEATH			= 1    --(InstanceID, pPlayer, pKiller)
INSTANCE_EVENT_ON_PLAYER_ENTER			= 2    --(InstanceID, pPlayer)
INSTANCE_EVENT_ON_AREA_TRIGGER			= 3    --(InstanceID, pPlayer, nAreaId)
INSTANCE_EVENT_ON_ZONE_CHANGE			= 4    --(InstanceID, pPlayer, nNewZone, nOldZone)
INSTANCE_EVENT_ON_CREATURE_DEATH		= 5    --(InstanceID, pVictim, pKiller)
INSTANCE_EVENT_ON_CREATURE_PUSH			= 6    --(InstanceID, pUnit) {AKA "OnSpawn" but for within an instance}
INSTANCE_EVENT_ON_GO_ACTIVATE			= 7    --(InstanceID, pGo, pPlayer)
INSTANCE_EVENT_ON_GO_PUSH			= 8    --(InstanceID, pGo) {AKA "OnSpawn" but for within an instance}
INSTANCE_EVENT_ONLOAD				= 9    --(InstanceID) {When the instance is created}
INSTANCE_EVENT_DESTROY				= 10    --(InstanceID) {When the instance is destroyed, happens when the instance resets.}

Server Hooks

Server Hook callbacks can be made by using the function RegisterServerHook(EventId, function)

SERVER_HOOK_NEW_CHARACTER			= 1    --(event, pName, pRace, pClass)
SERVER_HOOK_KILL_PLAYER				= 2    --(event, pKiller, pVictim)
SERVER_HOOK_FIRST_ENTER_WORLD			= 3    --(event, pPlayer)                 / a new created character enters for first time the world
SERVER_HOOK_ENTER_WORLD				= 4    --(event, pPlayer)                 / a character enters the world (login) or moves to another map
SERVER_HOOK_GUILD_JOIN				= 5    --(event, pPlayer, pGuildName)
SERVER_HOOK_DEATH				= 6    --(event, pPlayer)
SERVER_HOOK_REPOP				= 7    --(event, pPlayer)
SERVER_HOOK_EMOTE				= 8    --(event, pPlayer, pUnit, EmoteId)
SERVER_HOOK_ENTER_COMBAT			= 9    --(event, pPlayer, pTarget)
SERVER_HOOK_CAST_SPELL				= 10    --(event, pPlayer, SpellId, pSpellObject)
SERVER_HOOK_TICK				= 11    -- No arguments passed.
SERVER_HOOK_LOGOUT_REQUEST			= 12    --(event, pPlayer)
SERVER_HOOK_LOGOUT				= 13    --(event, pPlayer)
SERVER_HOOK_QUEST_ACCEPT			= 14    --(event, pPlayer, QuestId, pQuestGiver)
SERVER_HOOK_ZONE				= 15    --(event, pPlayer, ZoneId, OldZoneId)
SERVER_HOOK_CHAT				= 16    --(event, pPlayer, pMessage, pType, pLanguage, pMisc)
SERVER_HOOK_LOOT				= 17    --(event, pPlayer, pTarget, Money, ItemId)
SERVER_HOOK_GUILD_CREATE			= 18    --(event, pPlayer, pGuildName)
SERVER_HOOK_ENTER_WORLD_2			= 19    --(event, pPlayer)                / a character enters the world (login)
SERVER_HOOK_CHARACTER_CREATE			= 20    --(event, pPlayer)
SERVER_HOOK_QUEST_CANCELLED			= 21    --(event, pPlayer, QuestId)
SERVER_HOOK_QUEST_FINISHED			= 22    --(event, pPlayer, QuestId, pQuestGiver)
SERVER_HOOK_HONORABLE_KILL			= 23    --(event, pPlayer, pKilled)
SERVER_HOOK_ARENA_FINISH			= 24    --(event, pPlayer, pTeamName, bWinner, bRated)
SERVER_HOOK_OBJECTLOOT				= 25    --(event, pPlayer, pTarget, Money, ItemId)
SERVER_HOOK_AREATRIGGER				= 26    --(event, pPlayer, AreaTriggerId)
SERVER_HOOK_POST_LEVELUP			= 27    --(event, pPlayer)
SERVER_HOOK_PRE_DIE				= 28    --(event, pKiller, pDied)
SERVER_HOOK_ADVANCE_SKILLLINE			= 29    --(event, pPlayer, SkillId, SkillLevel)
SERVER_HOOK_DUEL_FINISHED			= 30    --(event, pWinner, pLoser)
SERVER_HOOK_AURA_REMOVED			= 31    --(event, pAuraObject)
SERVER_HOOK_RESURRECT				= 32    --(event, pPlayer)
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