List of All Events
Magnifikator (Talk | contribs) (→Register Unit Events) |
Magnifikator (Talk | contribs) (→Register Unit Events) |
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== Register Unit Events == | == Register Unit Events == | ||
Unit callbacks are made by using the function [[Lua_RegisterUnitEvent|RegisterUnitEvent(UnitId, EventId, function)]] | Unit callbacks are made by using the function [[Lua_RegisterUnitEvent|RegisterUnitEvent(UnitId, EventId, function)]] | ||
− | <source lang="lua"> | + | <source lang="lua"> |
− | + | UNIT_EVENT_ON_ENTER_COMBAT = 1 --(pUnit, event, pAttacker) | |
− | + | UNIT_EVENT_ON_LEAVE_COMBAT = 2 --(pUnit, event, pLastTarget) | |
− | + | UNIT_EVENT_ON_TARGET_DIED = 3 --(pUnit, event, pDied) | |
− | + | UNIT_EVENT_ON_DIED = 4 --(pUnit, event, pLastTarget) | |
− | + | UNIT_EVENT_ON_TARGET_PARRIED = 5 --(pUnit, event, pTarget) | |
− | + | UNIT_EVENT_ON_TARGET_DODGED = 6 --(pUnit, event, pTarget) | |
− | + | UNIT_EVENT_ON_TARGET_BLOCKED = 7 --(pUnit, event, pTarget, pAmount) | |
− | + | UNIT_EVENT_ON_TARGET_CRIT_HIT = 8 --(pUnit, event, pTarget, pAmount) | |
− | + | UNIT_EVENT_ON_PARRY = 9 --(pUnit, event, pTarget) | |
− | + | UNIT_EVENT_ON_DODGED = 10 --(pUnit, event, pTarget) | |
− | + | UNIT_EVENT_ON_BLOCKED = 11 --(pUnit, event, pTarget, pAmount) | |
− | + | UNIT_EVENT_ON_CRIT_HIT = 12 --(pUnit, event, pTarget, pAmount) | |
− | + | UNIT_EVENT_ON_HIT = 13 --(pUnit, event, pTarget, pAmount) | |
− | + | UNIT_EVENT_ON_ASSIST_TARGET_DIED = 14 --(pUnit, event, pAssistTarget) | |
− | + | UNIT_EVENT_ON_FEAR = 15 --(pUnit, event, pTarget, pSpell) | |
− | + | UNIT_EVENT_ON_FLEE = 16 --(pUnit, event, pTarget) | |
− | + | UNIT_EVENT_ON_CALL_FOR_HELP = 17 --(pUnit, event) | |
− | + | UNIT_EVENT_ON_LOAD = 18 --(pUnit, event) | |
− | + | UNIT_EVENT_ON_REACH_WP = 19 --(pUnit, event, pWaypointId, pForwards) | |
− | + | UNIT_EVENT_ON_LOOT_TAKEN = 20 --(pUnit, event, pPlayer, pItemId) | |
− | + | UNIT_EVENT_ON_AIUPDATE = 21 --(pUnit, event) | |
− | + | UNIT_EVENT_ON_EMOTE = 22 --(pUnit, event, pPlayer, pEmote) | |
− | + | UNIT_EVENT_ON_DAMAGE_TAKEN = 23 --(pUnit, event, pAttacker, pAmount) | |
− | + | UNIT_EVENT_ON_ENTER_VEHICLE = 24 --(pUnit) | |
− | + | UNIT_EVENT_ON_EXIT_VEHICLE = 25 --(pUnit) | |
− | + | UNIT_EVENT_ON_FIRST_PASSENGER_ENTERED = 26 --(pUnit, Passenger) | |
− | + | UNIT_EVENT_ON_VEHICLE_FULL = 27 --(pUnit) | |
+ | UNIT_EVENT_ON_LAST_PASSENGER_LEFT = 28 --(pUnit, Passenger) | ||
</source> | </source> | ||
Revision as of 06:16, 5 May 2012
Main Page LuaArcEmu Website ArcEmu Forum Bug Tracker |
Contents |
Register Quest Events
Quest callbacks are made by using the function RegisterQuestEvent(QuestId, EventId, function)
QUEST_EVENT_ON_ACCEPT = 1 --(pPlayer, QuestId) QUEST_EVENT_ON_COMPLETE = 2 --(pPlayer, QuestId) QUEST_EVENT_ON_CANCEL = 3 --(pPlayer) QUEST_EVENT_GAMEOBJECT_ACTIVATE = 4 --(GameObjectId, pPlayer, QuestId) QUEST_EVENT_ON_CREATURE_KILL = 5 --(CreatureId, pPlayer, QuestId) QUEST_EVENT_ON_EXPLORE_AREA = 6 --(AreaTriggerId, pPlayer, QuestId) QUEST_EVENT_ON_PLAYER_ITEMPICKUP = 7 --(ItemId, Count, pPlayer, QuestId)
Register Unit Events
Unit callbacks are made by using the function RegisterUnitEvent(UnitId, EventId, function)
UNIT_EVENT_ON_ENTER_COMBAT = 1 --(pUnit, event, pAttacker) UNIT_EVENT_ON_LEAVE_COMBAT = 2 --(pUnit, event, pLastTarget) UNIT_EVENT_ON_TARGET_DIED = 3 --(pUnit, event, pDied) UNIT_EVENT_ON_DIED = 4 --(pUnit, event, pLastTarget) UNIT_EVENT_ON_TARGET_PARRIED = 5 --(pUnit, event, pTarget) UNIT_EVENT_ON_TARGET_DODGED = 6 --(pUnit, event, pTarget) UNIT_EVENT_ON_TARGET_BLOCKED = 7 --(pUnit, event, pTarget, pAmount) UNIT_EVENT_ON_TARGET_CRIT_HIT = 8 --(pUnit, event, pTarget, pAmount) UNIT_EVENT_ON_PARRY = 9 --(pUnit, event, pTarget) UNIT_EVENT_ON_DODGED = 10 --(pUnit, event, pTarget) UNIT_EVENT_ON_BLOCKED = 11 --(pUnit, event, pTarget, pAmount) UNIT_EVENT_ON_CRIT_HIT = 12 --(pUnit, event, pTarget, pAmount) UNIT_EVENT_ON_HIT = 13 --(pUnit, event, pTarget, pAmount) UNIT_EVENT_ON_ASSIST_TARGET_DIED = 14 --(pUnit, event, pAssistTarget) UNIT_EVENT_ON_FEAR = 15 --(pUnit, event, pTarget, pSpell) UNIT_EVENT_ON_FLEE = 16 --(pUnit, event, pTarget) UNIT_EVENT_ON_CALL_FOR_HELP = 17 --(pUnit, event) UNIT_EVENT_ON_LOAD = 18 --(pUnit, event) UNIT_EVENT_ON_REACH_WP = 19 --(pUnit, event, pWaypointId, pForwards) UNIT_EVENT_ON_LOOT_TAKEN = 20 --(pUnit, event, pPlayer, pItemId) UNIT_EVENT_ON_AIUPDATE = 21 --(pUnit, event) UNIT_EVENT_ON_EMOTE = 22 --(pUnit, event, pPlayer, pEmote) UNIT_EVENT_ON_DAMAGE_TAKEN = 23 --(pUnit, event, pAttacker, pAmount) UNIT_EVENT_ON_ENTER_VEHICLE = 24 --(pUnit) UNIT_EVENT_ON_EXIT_VEHICLE = 25 --(pUnit) UNIT_EVENT_ON_FIRST_PASSENGER_ENTERED = 26 --(pUnit, Passenger) UNIT_EVENT_ON_VEHICLE_FULL = 27 --(pUnit) UNIT_EVENT_ON_LAST_PASSENGER_LEFT = 28 --(pUnit, Passenger)
Register GameObject Events
GameObject callbacks are made by using the function RegisterGameObjectEvent(GameObjectId, EventId, function)
GAMEOBJECT_EVENT_ON_CREATE = 1 --(pGameObject) GAMEOBJECT_EVENT_ON_SPAWN = 2 --(pGameObject) GAMEOBJECT_EVENT_ON_LOOT_TAKEN = 3 --(pGameObject, event, pLooter, ItemId) GAMEOBJECT_EVENT_ON_USE = 4 --(pGameObject, event, pPlayer) GAMEOBJECT_EVENT_AIUPDATE = 5 --(pGameObject) GAMEOBJECT_EVENT_ON_DESPAWN = 6 -- No arguments passed. GAMEOBJECT_EVENT_ON_DAMAGED = 7, --(pGameObject, damage) GAMEOBJECT_EVENT_ON_DESTROYED = 8, --(pGameObject)
Register Unit Gossip Events
Gossip Event callbacks can be made using any of the following functions. Note that the pUnit in the arguments of these functions variate depending on the register you use.
RegisterUnitGossipEvent(UnitId, EventId, function) (Applies to Creatures only)
RegisterGOGossipEvent(GameObjectId, EventId, function) (Use GameObject Event 4 instead of GOSSIP_EVENT_ON_TALK, Gameobjects dont talk.)
RegisterItemGossipEvent(ItemId, EventId, function)
GOSSIP_EVENT_ON_TALK = 1 --(pUnit, event, pPlayer) GOSSIP_EVENT_ON_SELECT_OPTION = 2 --(pUnit, event, pPlayer, id, intid, code) GOSSIP_EVENT_ON_END = 3 --(pUnit, event)
Register Dummy Spell Event
Dummy Spell callbacks can be made by using the function RegisterDummySpell(SpellId, function)
--(spellIndex, pSpell)
Register Instance Events
Instance Hook callbacks can be made by using the function RegisterInstanceEvent(MapId, EventId, function)
INSTANCE_EVENT_ON_PLAYER_DEATH = 1 --(InstanceID, pPlayer, pKiller) INSTANCE_EVENT_ON_PLAYER_ENTER = 2 --(InstanceID, pPlayer) INSTANCE_EVENT_ON_AREA_TRIGGER = 3 --(InstanceID, pPlayer, nAreaId) INSTANCE_EVENT_ON_ZONE_CHANGE = 4 --(InstanceID, pPlayer, nNewZone, nOldZone) INSTANCE_EVENT_ON_CREATURE_DEATH = 5 --(InstanceID, pVictim, pKiller) INSTANCE_EVENT_ON_CREATURE_PUSH = 6 --(InstanceID, pUnit) {AKA "OnSpawn" but for within an instance} INSTANCE_EVENT_ON_GO_ACTIVATE = 7 --(InstanceID, pGo, pPlayer) INSTANCE_EVENT_ON_GO_PUSH = 8 --(InstanceID, pGo) {AKA "OnSpawn" but for within an instance} INSTANCE_EVENT_ONLOAD = 9 --(InstanceID) {When the instance is created} INSTANCE_EVENT_DESTROY = 10 --(InstanceID) {When the instance is destroyed, happens when the instance resets.}
Register Server Hooks
Server Hook callbacks can be made by using the function RegisterServerHook(EventId, function)
SERVER_HOOK_NEW_CHARACTER = 1 --(event, pName, pRace, pClass) SERVER_HOOK_KILL_PLAYER = 2 --(event, pKiller, pVictim) SERVER_HOOK_FIRST_ENTER_WORLD = 3 --(event, pPlayer) / a new created character enters for first time the world SERVER_HOOK_ENTER_WORLD = 4 --(event, pPlayer) / a character enters the world (login) or moves to another map SERVER_HOOK_GUILD_JOIN = 5 --(event, pPlayer, pGuildName) SERVER_HOOK_DEATH = 6 --(event, pPlayer) SERVER_HOOK_REPOP = 7 --(event, pPlayer) SERVER_HOOK_EMOTE = 8 --(event, pPlayer, pUnit, EmoteId) SERVER_HOOK_ENTER_COMBAT = 9 --(event, pPlayer, pTarget) SERVER_HOOK_CAST_SPELL = 10 --(event, pPlayer, SpellId, pSpellObject) SERVER_HOOK_TICK = 11 -- No arguments passed. SERVER_HOOK_LOGOUT_REQUEST = 12 --(event, pPlayer) SERVER_HOOK_LOGOUT = 13 --(event, pPlayer) SERVER_HOOK_QUEST_ACCEPT = 14 --(event, pPlayer, QuestId, pQuestGiver) SERVER_HOOK_ZONE = 15 --(event, pPlayer, ZoneId, OldZoneId) SERVER_HOOK_CHAT = 16 --(event, pPlayer, pMessage, pType, pLanguage, pMisc) SERVER_HOOK_LOOT = 17 --(event, pPlayer, pTarget, Money, ItemId) SERVER_HOOK_GUILD_CREATE = 18 --(event, pPlayer, pGuildName) SERVER_HOOK_ENTER_WORLD_2 = 19 --(event, pPlayer) / a character enters the world (login) SERVER_HOOK_CHARACTER_CREATE = 20 --(event, pPlayer) SERVER_HOOK_QUEST_CANCELLED = 21 --(event, pPlayer, QuestId) SERVER_HOOK_QUEST_FINISHED = 22 --(event, pPlayer, QuestId, pQuestGiver) SERVER_HOOK_HONORABLE_KILL = 23 --(event, pPlayer, pKilled) SERVER_HOOK_ARENA_FINISH = 24 --(event, pPlayer, pTeamName, bWinner, bRated) SERVER_HOOK_OBJECTLOOT = 25 --(event, pPlayer, pTarget, Money, ItemId) SERVER_HOOK_AREATRIGGER = 26 --(event, pPlayer, AreaTriggerId) SERVER_HOOK_POST_LEVELUP = 27 --(event, pPlayer) SERVER_HOOK_PRE_DIE = 28 --(event, pKiller, pDied) SERVER_HOOK_ADVANCE_SKILLLINE = 29 --(event, pPlayer, SkillId, SkillLevel) SERVER_HOOK_DUEL_FINISHED = 30 --(event, pWinner, pLoser) SERVER_HOOK_AURA_REMOVED = 31 --(event, pAuraObject) SERVER_HOOK_RESURRECT = 32 --(event, pPlayer)