List of All Events

From ArcEmu-Wiki
(Difference between revisions)
Jump to: navigation, search
m (Register Unit Gossip Events)
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
==Quest Events==
+
{{LuaMenu}}
Quest callbacks are made by using the function [[Lua_RegisterQuestEvent|RegisterQuestEvent(QuestId, EventId, function)]].
+
 
 +
 
 +
== Register Quest Events ==
 +
Quest callbacks are made by using the function [[Lua_RegisterQuestEvent|RegisterQuestEvent(QuestId, EventId, function)]]
 
<source lang="lua">
 
<source lang="lua">
 
QUEST_EVENT_ON_ACCEPT = 1    --(pPlayer, QuestId)
 
QUEST_EVENT_ON_ACCEPT = 1    --(pPlayer, QuestId)
Line 11: Line 14:
 
</source>
 
</source>
  
==Creature Events==
+
== Register Unit Events ==
Creature callbacks are made by using the function [[Lua_RegisterCreatureEvent|RegisterUnitEvent(CreatureId, EventId, function)]].
+
Unit callbacks are made by using the function [[Lua_RegisterUnitEvent|RegisterUnitEvent(UnitId, EventId, function)]]
<source lang="lua">CREATURE_EVENT_ON_ENTER_COMBAT = 1    --(pCreature, event, pAttacker)
+
<source lang="lua">
CREATURE_EVENT_ON_LEAVE_COMBAT = 2    --(pCreature, event, pLastTarget)
+
UNIT_EVENT_ON_ENTER_COMBAT = 1    --(pUnit, event, pAttacker)
CREATURE_EVENT_ON_TARGET_DIED = 3    --(pCreature, event, pDied)
+
UNIT_EVENT_ON_LEAVE_COMBAT = 2    --(pUnit, event, pLastTarget)
CREATURE_EVENT_ON_DIED = 4    --(pCreature, event, pLastTarget)
+
UNIT_EVENT_ON_TARGET_DIED = 3    --(pUnit, event, pDied)
CREATURE_EVENT_ON_TARGET_PARRIED = 5    --(pCreature, event, pTarget)
+
UNIT_EVENT_ON_DIED = 4    --(pUnit, event, pLastTarget)
CREATURE_EVENT_ON_TARGET_DODGED = 6    --(pCreature, event, pTarget)
+
UNIT_EVENT_ON_TARGET_PARRIED = 5    --(pUnit, event, pTarget)
CREATURE_EVENT_ON_TARGET_BLOCKED = 7    --(pCreature, event, pTarget, pAmount)
+
UNIT_EVENT_ON_TARGET_DODGED = 6    --(pUnit, event, pTarget)
CREATURE_EVENT_ON_TARGET_CRIT_HIT = 8    --(pCreature, event, pTarget, pAmount)
+
UNIT_EVENT_ON_TARGET_BLOCKED = 7    --(pUnit, event, pTarget, pAmount)
CREATURE_EVENT_ON_PARRY = 9    --(pCreature, event, pTarget)
+
UNIT_EVENT_ON_TARGET_CRIT_HIT = 8    --(pUnit, event, pTarget, pAmount)
CREATURE_EVENT_ON_DODGED = 10    --(pCreature, event, pTarget)
+
UNIT_EVENT_ON_PARRY = 9    --(pUnit, event, pTarget)
CREATURE_EVENT_ON_BLOCKED = 11    --(pCreature, event, pTarget, pAmount)
+
UNIT_EVENT_ON_DODGED = 10    --(pUnit, event, pTarget)
CREATURE_EVENT_ON_CRIT_HIT = 12    --(pCreature, event, pTarget, pAmount)
+
UNIT_EVENT_ON_BLOCKED = 11    --(pUnit, event, pTarget, pAmount)
CREATURE_EVENT_ON_HIT = 13    --(pCreature, event, pTarget, pAmount)
+
UNIT_EVENT_ON_CRIT_HIT = 12    --(pUnit, event, pTarget, pAmount)
CREATURE_EVENT_ON_ASSIST_TARGET_DIED = 14    --(pCreature, event, pAssistTarget)
+
UNIT_EVENT_ON_HIT = 13    --(pUnit, event, pTarget, pAmount)
CREATURE_EVENT_ON_FEAR = 15    --(pCreature, event, pTarget, pSpell)
+
UNIT_EVENT_ON_ASSIST_TARGET_DIED = 14    --(pUnit, event, pAssistTarget)
CREATURE_EVENT_ON_FLEE = 16    --(pCreature, event, pTarget)
+
UNIT_EVENT_ON_FEAR = 15    --(pUnit, event, pTarget, pSpell)
CREATURE_EVENT_ON_CALL_FOR_HELP = 17    --(pCreature, event)
+
UNIT_EVENT_ON_FLEE = 16    --(pUnit, event, pTarget)
CREATURE_EVENT_ON_LOAD = 18    --(pCreature, event)
+
UNIT_EVENT_ON_CALL_FOR_HELP = 17    --(pUnit, event)
CREATURE_EVENT_ON_REACH_WP = 19    --(pCreature, event, pWaypointId, pForwards)
+
UNIT_EVENT_ON_LOAD = 18    --(pUnit, event)
CREATURE_EVENT_ON_LOOT_TAKEN = 20    --(pCreature, event, pPlayer, pItemId)
+
UNIT_EVENT_ON_REACH_WP = 19    --(pUnit, event, pWaypointId, pForwards)
CREATURE_EVENT_ON_AIUPDATE = 21    --(pCreature, event)
+
UNIT_EVENT_ON_LOOT_TAKEN = 20    --(pUnit, event, pPlayer, pItemId)
CREATURE_EVENT_ON_EMOTE = 22    --(pCreature, event, pPlayer, pEmote)
+
UNIT_EVENT_ON_AIUPDATE = 21    --(pUnit, event)
CREATURE_EVENT_ON_DAMAGE_TAKEN   = 23    --(pCreature, event, pAttacker, pAmount)
+
UNIT_EVENT_ON_EMOTE = 22    --(pUnit, event, pPlayer, pEmote)
CREATURE_EVENT_ON_ENTER_VEHICLE                = 24    --(pCreature)
+
UNIT_EVENT_ON_DAMAGE_TAKEN   = 23    --(pUnit, event, pAttacker, pAmount)
CREATURE_EVENT_ON_EXIT_VEHICLE                  = 25    --(pCreature)
+
UNIT_EVENT_ON_ENTER_VEHICLE = 24    --(pUnit)
CREATURE_EVENT_ON_FIRST_PASSENGER_ENTERED      = 26    --(pCreature, Passenger)
+
UNIT_EVENT_ON_EXIT_VEHICLE = 25    --(pUnit)
CREATURE_EVENT_ON_VEHICLE_FULL                  = 27    --(pCreature)
+
UNIT_EVENT_ON_FIRST_PASSENGER_ENTERED = 26    --(pUnit, Passenger)
CREATURE_EVENT_ON_LAST_PASSENGER_LEFT          = 28    --(pCreature, Passenger)
+
UNIT_EVENT_ON_VEHICLE_FULL = 27    --(pUnit)
 +
UNIT_EVENT_ON_LAST_PASSENGER_LEFT = 28    --(pUnit, Passenger)
 
</source>
 
</source>
  
==GameObject Events==
+
== Register GameObject Events ==
 
GameObject callbacks are made by using the function [[Lua_RegisterGameObjectEvent|RegisterGameObjectEvent(GameObjectId, EventId, function)]]
 
GameObject callbacks are made by using the function [[Lua_RegisterGameObjectEvent|RegisterGameObjectEvent(GameObjectId, EventId, function)]]
 
<source lang="lua">
 
<source lang="lua">
Line 56: Line 60:
 
</source>
 
</source>
  
==Gossip Events==
+
== Register Unit Gossip Events ==
 
Gossip Event callbacks can be made using any of the following functions. Note that the pUnit in the arguments of these functions variate depending on the register you use.
 
Gossip Event callbacks can be made using any of the following functions. Note that the pUnit in the arguments of these functions variate depending on the register you use.
 
<br />[[Lua_RegisterUnitGossipEvent|RegisterUnitGossipEvent(UnitId, EventId, function)]] (Applies to Creatures only)
 
<br />[[Lua_RegisterUnitGossipEvent|RegisterUnitGossipEvent(UnitId, EventId, function)]] (Applies to Creatures only)
Line 65: Line 69:
 
GOSSIP_EVENT_ON_SELECT_OPTION = 2    --(pUnit, event, pPlayer, id, intid, code)
 
GOSSIP_EVENT_ON_SELECT_OPTION = 2    --(pUnit, event, pPlayer, id, intid, code)
 
GOSSIP_EVENT_ON_END = 3    --(pUnit, event)
 
GOSSIP_EVENT_ON_END = 3    --(pUnit, event)
 +
GAMEOBJECT_GOSSIP_EVENT_ON_TALK                = 4    --(pGameObject, event, pPlayer) -- Use this one instead #1
 
</source>
 
</source>
  
==Dummy Spell Event==
+
== Register Dummy Spell Event ==
Dummy Spell callbacks can be made by using the [[Lua_RegisterDummySpell|RegisterDummySpell(SpellId, function)]] method. <source lang="lua"> --(spellIndex, pSpell) </source>
+
Dummy Spell callbacks can be made by using the function [[Lua_RegisterDummySpell|RegisterDummySpell(SpellId, function)]]
 +
<source lang="lua"> --(spellIndex, pSpell) </source>
  
==Instance Hooks==
+
== Register Instance Events ==
Instance Hook callbacks can be made by using the [[Lua_RegisterInstanceEvent|RegisterInstanceEvent(MapId, EventId, function)]] method.
+
Instance Hook callbacks can be made by using the function [[Lua_RegisterInstanceEvent|RegisterInstanceEvent(MapId, EventId, function)]]
 
<source lang="lua">
 
<source lang="lua">
 
INSTANCE_EVENT_ON_PLAYER_DEATH = 1    --(InstanceID, pPlayer, pKiller)
 
INSTANCE_EVENT_ON_PLAYER_DEATH = 1    --(InstanceID, pPlayer, pKiller)
Line 85: Line 91:
 
</source>
 
</source>
  
==Server Hooks==
+
== Register Server Hooks ==
Server Hook callbacks can be made by using the [[Lua_RegisterServerHook|RegisterServerHook(EventId, function)]] method.
+
Server Hook callbacks can be made by using the function [[Lua_RegisterServerHook|RegisterServerHook(EventId, function)]]
 
<source lang="lua">
 
<source lang="lua">
SERVER_HOOK_NEW_CHARACTER = 1    --(event, pName, pRace, pClass)
+
SERVER_HOOK_NEW_CHARACTER = 1    --(event, pName, int Race, int Class)
 
SERVER_HOOK_KILL_PLAYER = 2    --(event, pKiller, pVictim)
 
SERVER_HOOK_KILL_PLAYER = 2    --(event, pKiller, pVictim)
 
SERVER_HOOK_FIRST_ENTER_WORLD = 3    --(event, pPlayer)                / a new created character enters for first time the world
 
SERVER_HOOK_FIRST_ENTER_WORLD = 3    --(event, pPlayer)                / a new created character enters for first time the world
 
SERVER_HOOK_ENTER_WORLD = 4    --(event, pPlayer)                / a character enters the world (login) or moves to another map
 
SERVER_HOOK_ENTER_WORLD = 4    --(event, pPlayer)                / a character enters the world (login) or moves to another map
SERVER_HOOK_GUILD_JOIN = 5    --(event, pPlayer, pGuildName)
+
SERVER_HOOK_GUILD_JOIN = 5    --(event, pPlayer, str GuildName)
 
SERVER_HOOK_DEATH = 6    --(event, pPlayer)
 
SERVER_HOOK_DEATH = 6    --(event, pPlayer)
 
SERVER_HOOK_REPOP = 7    --(event, pPlayer)
 
SERVER_HOOK_REPOP = 7    --(event, pPlayer)
Line 103: Line 109:
 
SERVER_HOOK_QUEST_ACCEPT = 14    --(event, pPlayer, QuestId, pQuestGiver)
 
SERVER_HOOK_QUEST_ACCEPT = 14    --(event, pPlayer, QuestId, pQuestGiver)
 
SERVER_HOOK_ZONE = 15    --(event, pPlayer, ZoneId, OldZoneId)
 
SERVER_HOOK_ZONE = 15    --(event, pPlayer, ZoneId, OldZoneId)
SERVER_HOOK_CHAT = 16    --(event, pPlayer, pMessage, pType, pLanguage, pMisc)
+
SERVER_HOOK_CHAT = 16    --(event, pPlayer, str Message, Type, Language, Misc)
 
SERVER_HOOK_LOOT = 17    --(event, pPlayer, pTarget, Money, ItemId)
 
SERVER_HOOK_LOOT = 17    --(event, pPlayer, pTarget, Money, ItemId)
 
SERVER_HOOK_GUILD_CREATE = 18    --(event, pPlayer, pGuildName)
 
SERVER_HOOK_GUILD_CREATE = 18    --(event, pPlayer, pGuildName)
Line 111: Line 117:
 
SERVER_HOOK_QUEST_FINISHED = 22    --(event, pPlayer, QuestId, pQuestGiver)
 
SERVER_HOOK_QUEST_FINISHED = 22    --(event, pPlayer, QuestId, pQuestGiver)
 
SERVER_HOOK_HONORABLE_KILL = 23    --(event, pPlayer, pKilled)
 
SERVER_HOOK_HONORABLE_KILL = 23    --(event, pPlayer, pKilled)
SERVER_HOOK_ARENA_FINISH = 24    --(event, pPlayer, pTeamName, bWinner, bRated)
+
SERVER_HOOK_ARENA_FINISH = 24    --(event, pPlayer, str TeamName, bWinner, bRated)
 
SERVER_HOOK_OBJECTLOOT = 25    --(event, pPlayer, pTarget, Money, ItemId)
 
SERVER_HOOK_OBJECTLOOT = 25    --(event, pPlayer, pTarget, Money, ItemId)
 
SERVER_HOOK_AREATRIGGER = 26    --(event, pPlayer, AreaTriggerId)
 
SERVER_HOOK_AREATRIGGER = 26    --(event, pPlayer, AreaTriggerId)
 
SERVER_HOOK_POST_LEVELUP = 27    --(event, pPlayer)
 
SERVER_HOOK_POST_LEVELUP = 27    --(event, pPlayer)
SERVER_HOOK_PRE_DIE = 28    --(event, pKilled, pDied)
+
SERVER_HOOK_PRE_DIE = 28    --(event, pKiller, pDied)
 
SERVER_HOOK_ADVANCE_SKILLLINE = 29    --(event, pPlayer, SkillId, SkillLevel)
 
SERVER_HOOK_ADVANCE_SKILLLINE = 29    --(event, pPlayer, SkillId, SkillLevel)
 
SERVER_HOOK_DUEL_FINISHED = 30    --(event, pWinner, pLoser)
 
SERVER_HOOK_DUEL_FINISHED = 30    --(event, pWinner, pLoser)

Latest revision as of 23:24, 11 June 2013

+/-
Main Page        LuaArcEmu Website     ArcEmu Forum     Bug Tracker



Contents

Register Quest Events

Quest callbacks are made by using the function RegisterQuestEvent(QuestId, EventId, function)

QUEST_EVENT_ON_ACCEPT				= 1    --(pPlayer, QuestId)
QUEST_EVENT_ON_COMPLETE				= 2    --(pPlayer, QuestId)
QUEST_EVENT_ON_CANCEL				= 3    --(pPlayer)
QUEST_EVENT_GAMEOBJECT_ACTIVATE			= 4    --(GameObjectId, pPlayer, QuestId)
QUEST_EVENT_ON_CREATURE_KILL			= 5    --(CreatureId, pPlayer, QuestId)
QUEST_EVENT_ON_EXPLORE_AREA			= 6    --(AreaTriggerId, pPlayer, QuestId)
QUEST_EVENT_ON_PLAYER_ITEMPICKUP		= 7    --(ItemId, Count, pPlayer, QuestId)

Register Unit Events

Unit callbacks are made by using the function RegisterUnitEvent(UnitId, EventId, function)

UNIT_EVENT_ON_ENTER_COMBAT		= 1    --(pUnit, event, pAttacker)
UNIT_EVENT_ON_LEAVE_COMBAT		= 2    --(pUnit, event, pLastTarget)
UNIT_EVENT_ON_TARGET_DIED		= 3    --(pUnit, event, pDied)
UNIT_EVENT_ON_DIED			= 4    --(pUnit, event, pLastTarget)
UNIT_EVENT_ON_TARGET_PARRIED		= 5    --(pUnit, event, pTarget)
UNIT_EVENT_ON_TARGET_DODGED		= 6    --(pUnit, event, pTarget)
UNIT_EVENT_ON_TARGET_BLOCKED		= 7    --(pUnit, event, pTarget, pAmount)
UNIT_EVENT_ON_TARGET_CRIT_HIT		= 8    --(pUnit, event, pTarget, pAmount)
UNIT_EVENT_ON_PARRY			= 9    --(pUnit, event, pTarget)
UNIT_EVENT_ON_DODGED			= 10    --(pUnit, event, pTarget)
UNIT_EVENT_ON_BLOCKED			= 11    --(pUnit, event, pTarget, pAmount)
UNIT_EVENT_ON_CRIT_HIT			= 12    --(pUnit, event, pTarget, pAmount)
UNIT_EVENT_ON_HIT			= 13    --(pUnit, event, pTarget, pAmount)
UNIT_EVENT_ON_ASSIST_TARGET_DIED	= 14    --(pUnit, event, pAssistTarget)
UNIT_EVENT_ON_FEAR			= 15    --(pUnit, event, pTarget, pSpell)
UNIT_EVENT_ON_FLEE			= 16    --(pUnit, event, pTarget)
UNIT_EVENT_ON_CALL_FOR_HELP		= 17    --(pUnit, event)
UNIT_EVENT_ON_LOAD			= 18    --(pUnit, event)
UNIT_EVENT_ON_REACH_WP			= 19    --(pUnit, event, pWaypointId, pForwards)
UNIT_EVENT_ON_LOOT_TAKEN		= 20    --(pUnit, event, pPlayer, pItemId)
UNIT_EVENT_ON_AIUPDATE			= 21    --(pUnit, event)
UNIT_EVENT_ON_EMOTE			= 22    --(pUnit, event, pPlayer, pEmote)
UNIT_EVENT_ON_DAMAGE_TAKEN    		= 23    --(pUnit, event, pAttacker, pAmount)
UNIT_EVENT_ON_ENTER_VEHICLE		= 24    --(pUnit)
UNIT_EVENT_ON_EXIT_VEHICLE		= 25    --(pUnit)
UNIT_EVENT_ON_FIRST_PASSENGER_ENTERED	= 26    --(pUnit, Passenger)
UNIT_EVENT_ON_VEHICLE_FULL		= 27    --(pUnit)
UNIT_EVENT_ON_LAST_PASSENGER_LEFT	= 28    --(pUnit, Passenger)

Register GameObject Events

GameObject callbacks are made by using the function RegisterGameObjectEvent(GameObjectId, EventId, function)

GAMEOBJECT_EVENT_ON_CREATE			= 1    --(pGameObject)
GAMEOBJECT_EVENT_ON_SPAWN			= 2    --(pGameObject)
GAMEOBJECT_EVENT_ON_LOOT_TAKEN			= 3    --(pGameObject, event, pLooter, ItemId)
GAMEOBJECT_EVENT_ON_USE				= 4    --(pGameObject, event, pPlayer)
GAMEOBJECT_EVENT_AIUPDATE			= 5    --(pGameObject)
GAMEOBJECT_EVENT_ON_DESPAWN			= 6    -- No arguments passed.
GAMEOBJECT_EVENT_ON_DAMAGED                     = 7,   --(pGameObject, damage)
GAMEOBJECT_EVENT_ON_DESTROYED                   = 8,   --(pGameObject)

Register Unit Gossip Events

Gossip Event callbacks can be made using any of the following functions. Note that the pUnit in the arguments of these functions variate depending on the register you use.
RegisterUnitGossipEvent(UnitId, EventId, function) (Applies to Creatures only)
RegisterGOGossipEvent(GameObjectId, EventId, function)
RegisterItemGossipEvent(ItemId, EventId, function)

GOSSIP_EVENT_ON_TALK				= 1    --(pUnit, event, pPlayer)
GOSSIP_EVENT_ON_SELECT_OPTION			= 2    --(pUnit, event, pPlayer, id, intid, code)
GOSSIP_EVENT_ON_END				= 3    --(pUnit, event)
GAMEOBJECT_GOSSIP_EVENT_ON_TALK                 = 4    --(pGameObject, event, pPlayer) -- Use this one instead #1

Register Dummy Spell Event

Dummy Spell callbacks can be made by using the function RegisterDummySpell(SpellId, function)

 --(spellIndex, pSpell)

Register Instance Events

Instance Hook callbacks can be made by using the function RegisterInstanceEvent(MapId, EventId, function)

INSTANCE_EVENT_ON_PLAYER_DEATH			= 1    --(InstanceID, pPlayer, pKiller)
INSTANCE_EVENT_ON_PLAYER_ENTER			= 2    --(InstanceID, pPlayer)
INSTANCE_EVENT_ON_AREA_TRIGGER			= 3    --(InstanceID, pPlayer, nAreaId)
INSTANCE_EVENT_ON_ZONE_CHANGE			= 4    --(InstanceID, pPlayer, nNewZone, nOldZone)
INSTANCE_EVENT_ON_CREATURE_DEATH		= 5    --(InstanceID, pVictim, pKiller)
INSTANCE_EVENT_ON_CREATURE_PUSH			= 6    --(InstanceID, pUnit) {AKA "OnSpawn" but for within an instance}
INSTANCE_EVENT_ON_GO_ACTIVATE			= 7    --(InstanceID, pGo, pPlayer)
INSTANCE_EVENT_ON_GO_PUSH			= 8    --(InstanceID, pGo) {AKA "OnSpawn" but for within an instance}
INSTANCE_EVENT_ONLOAD				= 9    --(InstanceID) {When the instance is created}
INSTANCE_EVENT_DESTROY				= 10    --(InstanceID) {When the instance is destroyed, happens when the instance resets.}

Register Server Hooks

Server Hook callbacks can be made by using the function RegisterServerHook(EventId, function)

SERVER_HOOK_NEW_CHARACTER			= 1    --(event, pName, int Race, int Class)
SERVER_HOOK_KILL_PLAYER				= 2    --(event, pKiller, pVictim)
SERVER_HOOK_FIRST_ENTER_WORLD			= 3    --(event, pPlayer)                 / a new created character enters for first time the world
SERVER_HOOK_ENTER_WORLD				= 4    --(event, pPlayer)                 / a character enters the world (login) or moves to another map
SERVER_HOOK_GUILD_JOIN				= 5    --(event, pPlayer, str GuildName)
SERVER_HOOK_DEATH				= 6    --(event, pPlayer)
SERVER_HOOK_REPOP				= 7    --(event, pPlayer)
SERVER_HOOK_EMOTE				= 8    --(event, pPlayer, pUnit, EmoteId)
SERVER_HOOK_ENTER_COMBAT			= 9    --(event, pPlayer, pTarget)
SERVER_HOOK_CAST_SPELL				= 10    --(event, pPlayer, SpellId, pSpellObject)
SERVER_HOOK_TICK				= 11    -- No arguments passed.
SERVER_HOOK_LOGOUT_REQUEST			= 12    --(event, pPlayer)
SERVER_HOOK_LOGOUT				= 13    --(event, pPlayer)
SERVER_HOOK_QUEST_ACCEPT			= 14    --(event, pPlayer, QuestId, pQuestGiver)
SERVER_HOOK_ZONE				= 15    --(event, pPlayer, ZoneId, OldZoneId)
SERVER_HOOK_CHAT				= 16    --(event, pPlayer, str Message, Type, Language, Misc)
SERVER_HOOK_LOOT				= 17    --(event, pPlayer, pTarget, Money, ItemId)
SERVER_HOOK_GUILD_CREATE			= 18    --(event, pPlayer, pGuildName)
SERVER_HOOK_ENTER_WORLD_2			= 19    --(event, pPlayer)                / a character enters the world (login)
SERVER_HOOK_CHARACTER_CREATE			= 20    --(event, pPlayer)
SERVER_HOOK_QUEST_CANCELLED			= 21    --(event, pPlayer, QuestId)
SERVER_HOOK_QUEST_FINISHED			= 22    --(event, pPlayer, QuestId, pQuestGiver)
SERVER_HOOK_HONORABLE_KILL			= 23    --(event, pPlayer, pKilled)
SERVER_HOOK_ARENA_FINISH			= 24    --(event, pPlayer, str TeamName, bWinner, bRated)
SERVER_HOOK_OBJECTLOOT				= 25    --(event, pPlayer, pTarget, Money, ItemId)
SERVER_HOOK_AREATRIGGER				= 26    --(event, pPlayer, AreaTriggerId)
SERVER_HOOK_POST_LEVELUP			= 27    --(event, pPlayer)
SERVER_HOOK_PRE_DIE				= 28    --(event, pKiller, pDied)
SERVER_HOOK_ADVANCE_SKILLLINE			= 29    --(event, pPlayer, SkillId, SkillLevel)
SERVER_HOOK_DUEL_FINISHED			= 30    --(event, pWinner, pLoser)
SERVER_HOOK_AURA_REMOVED			= 31    --(event, pAuraObject)
SERVER_HOOK_RESURRECT				= 32    --(event, pPlayer)
Personal tools