List of All Events

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(Creature Events)
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== Quest Events ==
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== Register Quest Events ==
 
Quest callbacks are made by using the function [[Lua_RegisterQuestEvent|RegisterQuestEvent(QuestId, EventId, function)]]
 
Quest callbacks are made by using the function [[Lua_RegisterQuestEvent|RegisterQuestEvent(QuestId, EventId, function)]]
 
<source lang="lua">
 
<source lang="lua">
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</source>
 
</source>
  
== Creature Events ==
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== Register Unit Events ==
Creature callbacks are made by using the function [[Lua_RegisterUnitEvent|RegisterUnitEvent(UnitId, EventId, function)]]
+
Unit callbacks are made by using the function [[Lua_RegisterUnitEvent|RegisterUnitEvent(UnitId, EventId, function)]]
 
<source lang="lua">CREATURE_EVENT_ON_ENTER_COMBAT = 1    --(pCreature, event, pAttacker)
 
<source lang="lua">CREATURE_EVENT_ON_ENTER_COMBAT = 1    --(pCreature, event, pAttacker)
 
CREATURE_EVENT_ON_LEAVE_COMBAT = 2    --(pCreature, event, pLastTarget)
 
CREATURE_EVENT_ON_LEAVE_COMBAT = 2    --(pCreature, event, pLastTarget)
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</source>
 
</source>
  
== GameObject Events ==
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== Register GameObject Events ==
 
GameObject callbacks are made by using the function [[Lua_RegisterGameObjectEvent|RegisterGameObjectEvent(GameObjectId, EventId, function)]]
 
GameObject callbacks are made by using the function [[Lua_RegisterGameObjectEvent|RegisterGameObjectEvent(GameObjectId, EventId, function)]]
 
<source lang="lua">
 
<source lang="lua">
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</source>
 
</source>
  
== Gossip Events ==
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== Register Unit Gossip Events ==
 
Gossip Event callbacks can be made using any of the following functions. Note that the pUnit in the arguments of these functions variate depending on the register you use.
 
Gossip Event callbacks can be made using any of the following functions. Note that the pUnit in the arguments of these functions variate depending on the register you use.
 
<br />[[Lua_RegisterUnitGossipEvent|RegisterUnitGossipEvent(UnitId, EventId, function)]] (Applies to Creatures only)
 
<br />[[Lua_RegisterUnitGossipEvent|RegisterUnitGossipEvent(UnitId, EventId, function)]] (Applies to Creatures only)
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</source>
 
</source>
  
== Dummy Spell Event ==
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== Register Dummy Spell Event ==
 
Dummy Spell callbacks can be made by using the function [[Lua_RegisterDummySpell|RegisterDummySpell(SpellId, function)]]
 
Dummy Spell callbacks can be made by using the function [[Lua_RegisterDummySpell|RegisterDummySpell(SpellId, function)]]
 
<source lang="lua"> --(spellIndex, pSpell) </source>
 
<source lang="lua"> --(spellIndex, pSpell) </source>
  
== Instance Hooks ==
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== Register Instance Events ==
 
Instance Hook callbacks can be made by using the function [[Lua_RegisterInstanceEvent|RegisterInstanceEvent(MapId, EventId, function)]]
 
Instance Hook callbacks can be made by using the function [[Lua_RegisterInstanceEvent|RegisterInstanceEvent(MapId, EventId, function)]]
 
<source lang="lua">
 
<source lang="lua">

Revision as of 00:51, 20 March 2012

Contents

Register Quest Events

Quest callbacks are made by using the function RegisterQuestEvent(QuestId, EventId, function)

QUEST_EVENT_ON_ACCEPT				= 1    --(pPlayer, QuestId)
QUEST_EVENT_ON_COMPLETE				= 2    --(pPlayer, QuestId)
QUEST_EVENT_ON_CANCEL				= 3    --(pPlayer)
QUEST_EVENT_GAMEOBJECT_ACTIVATE			= 4    --(GameObjectId, pPlayer, QuestId)
QUEST_EVENT_ON_CREATURE_KILL			= 5    --(CreatureId, pPlayer, QuestId)
QUEST_EVENT_ON_EXPLORE_AREA			= 6    --(AreaTriggerId, pPlayer, QuestId)
QUEST_EVENT_ON_PLAYER_ITEMPICKUP		= 7    --(ItemId, Count, pPlayer, QuestId)

Register Unit Events

Unit callbacks are made by using the function RegisterUnitEvent(UnitId, EventId, function)

CREATURE_EVENT_ON_ENTER_COMBAT			= 1    --(pCreature, event, pAttacker)
CREATURE_EVENT_ON_LEAVE_COMBAT			= 2    --(pCreature, event, pLastTarget)
CREATURE_EVENT_ON_TARGET_DIED			= 3    --(pCreature, event, pDied)
CREATURE_EVENT_ON_DIED				= 4    --(pCreature, event, pLastTarget)
CREATURE_EVENT_ON_TARGET_PARRIED		= 5    --(pCreature, event, pTarget)
CREATURE_EVENT_ON_TARGET_DODGED			= 6    --(pCreature, event, pTarget)
CREATURE_EVENT_ON_TARGET_BLOCKED		= 7    --(pCreature, event, pTarget, pAmount)
CREATURE_EVENT_ON_TARGET_CRIT_HIT		= 8    --(pCreature, event, pTarget, pAmount)
CREATURE_EVENT_ON_PARRY				= 9    --(pCreature, event, pTarget)
CREATURE_EVENT_ON_DODGED			= 10    --(pCreature, event, pTarget)
CREATURE_EVENT_ON_BLOCKED			= 11    --(pCreature, event, pTarget, pAmount)
CREATURE_EVENT_ON_CRIT_HIT			= 12    --(pCreature, event, pTarget, pAmount)
CREATURE_EVENT_ON_HIT				= 13    --(pCreature, event, pTarget, pAmount)
CREATURE_EVENT_ON_ASSIST_TARGET_DIED		= 14    --(pCreature, event, pAssistTarget)
CREATURE_EVENT_ON_FEAR				= 15    --(pCreature, event, pTarget, pSpell)
CREATURE_EVENT_ON_FLEE				= 16    --(pCreature, event, pTarget)
CREATURE_EVENT_ON_CALL_FOR_HELP			= 17    --(pCreature, event)
CREATURE_EVENT_ON_LOAD				= 18    --(pCreature, event)
CREATURE_EVENT_ON_REACH_WP			= 19    --(pCreature, event, pWaypointId, pForwards)
CREATURE_EVENT_ON_LOOT_TAKEN			= 20    --(pCreature, event, pPlayer, pItemId)
CREATURE_EVENT_ON_AIUPDATE			= 21    --(pCreature, event)
CREATURE_EVENT_ON_EMOTE				= 22    --(pCreature, event, pPlayer, pEmote)
CREATURE_EVENT_ON_DAMAGE_TAKEN    		= 23    --(pCreature, event, pAttacker, pAmount)
CREATURE_EVENT_ON_ENTER_VEHICLE                 = 24    --(pCreature)
CREATURE_EVENT_ON_EXIT_VEHICLE                  = 25    --(pCreature)
CREATURE_EVENT_ON_FIRST_PASSENGER_ENTERED       = 26    --(pCreature, Passenger)
CREATURE_EVENT_ON_VEHICLE_FULL                  = 27    --(pCreature)
CREATURE_EVENT_ON_LAST_PASSENGER_LEFT           = 28    --(pCreature, Passenger)

Register GameObject Events

GameObject callbacks are made by using the function RegisterGameObjectEvent(GameObjectId, EventId, function)

GAMEOBJECT_EVENT_ON_CREATE			= 1    --(pGameObject)
GAMEOBJECT_EVENT_ON_SPAWN			= 2    --(pGameObject)
GAMEOBJECT_EVENT_ON_LOOT_TAKEN			= 3    --(pGameObject, event, pLooter, ItemId)
GAMEOBJECT_EVENT_ON_USE				= 4    --(pGameObject, event, pPlayer)
GAMEOBJECT_EVENT_AIUPDATE			= 5    --(pGameObject)
GAMEOBJECT_EVENT_ON_DESPAWN			= 6    -- No arguments passed.
GAMEOBJECT_EVENT_ON_DAMAGED                     = 7,   --(pGameObject, damage)
GAMEOBJECT_EVENT_ON_DESTROYED                   = 8,   --(pGameObject)

Register Unit Gossip Events

Gossip Event callbacks can be made using any of the following functions. Note that the pUnit in the arguments of these functions variate depending on the register you use.
RegisterUnitGossipEvent(UnitId, EventId, function) (Applies to Creatures only)
RegisterGOGossipEvent(GameObjectId, EventId, function) (Use GameObject Event 4 instead of GOSSIP_EVENT_ON_TALK, Gameobjects dont talk.)
RegisterItemGossipEvent(ItemId, EventId, function)

GOSSIP_EVENT_ON_TALK				= 1    --(pUnit, event, pPlayer)
GOSSIP_EVENT_ON_SELECT_OPTION			= 2    --(pUnit, event, pPlayer, id, intid, code)
GOSSIP_EVENT_ON_END				= 3    --(pUnit, event)

Register Dummy Spell Event

Dummy Spell callbacks can be made by using the function RegisterDummySpell(SpellId, function)

 --(spellIndex, pSpell)

Register Instance Events

Instance Hook callbacks can be made by using the function RegisterInstanceEvent(MapId, EventId, function)

INSTANCE_EVENT_ON_PLAYER_DEATH			= 1    --(InstanceID, pPlayer, pKiller)
INSTANCE_EVENT_ON_PLAYER_ENTER			= 2    --(InstanceID, pPlayer)
INSTANCE_EVENT_ON_AREA_TRIGGER			= 3    --(InstanceID, pPlayer, nAreaId)
INSTANCE_EVENT_ON_ZONE_CHANGE			= 4    --(InstanceID, pPlayer, nNewZone, nOldZone)
INSTANCE_EVENT_ON_CREATURE_DEATH		= 5    --(InstanceID, pVictim, pKiller)
INSTANCE_EVENT_ON_CREATURE_PUSH			= 6    --(InstanceID, pUnit) {AKA "OnSpawn" but for within an instance}
INSTANCE_EVENT_ON_GO_ACTIVATE			= 7    --(InstanceID, pGo, pPlayer)
INSTANCE_EVENT_ON_GO_PUSH			= 8    --(InstanceID, pGo) {AKA "OnSpawn" but for within an instance}
INSTANCE_EVENT_ONLOAD				= 9    --(InstanceID) {When the instance is created}
INSTANCE_EVENT_DESTROY				= 10    --(InstanceID) {When the instance is destroyed, happens when the instance resets.}

Server Hooks

Server Hook callbacks can be made by using the function RegisterServerHook(EventId, function)

SERVER_HOOK_NEW_CHARACTER			= 1    --(event, pName, pRace, pClass)
SERVER_HOOK_KILL_PLAYER				= 2    --(event, pKiller, pVictim)
SERVER_HOOK_FIRST_ENTER_WORLD			= 3    --(event, pPlayer)                 / a new created character enters for first time the world
SERVER_HOOK_ENTER_WORLD				= 4    --(event, pPlayer)                 / a character enters the world (login) or moves to another map
SERVER_HOOK_GUILD_JOIN				= 5    --(event, pPlayer, pGuildName)
SERVER_HOOK_DEATH				= 6    --(event, pPlayer)
SERVER_HOOK_REPOP				= 7    --(event, pPlayer)
SERVER_HOOK_EMOTE				= 8    --(event, pPlayer, pUnit, EmoteId)
SERVER_HOOK_ENTER_COMBAT			= 9    --(event, pPlayer, pTarget)
SERVER_HOOK_CAST_SPELL				= 10    --(event, pPlayer, SpellId, pSpellObject)
SERVER_HOOK_TICK				= 11    -- No arguments passed.
SERVER_HOOK_LOGOUT_REQUEST			= 12    --(event, pPlayer)
SERVER_HOOK_LOGOUT				= 13    --(event, pPlayer)
SERVER_HOOK_QUEST_ACCEPT			= 14    --(event, pPlayer, QuestId, pQuestGiver)
SERVER_HOOK_ZONE				= 15    --(event, pPlayer, ZoneId, OldZoneId)
SERVER_HOOK_CHAT				= 16    --(event, pPlayer, pMessage, pType, pLanguage, pMisc)
SERVER_HOOK_LOOT				= 17    --(event, pPlayer, pTarget, Money, ItemId)
SERVER_HOOK_GUILD_CREATE			= 18    --(event, pPlayer, pGuildName)
SERVER_HOOK_ENTER_WORLD_2			= 19    --(event, pPlayer)                / a character enters the world (login)
SERVER_HOOK_CHARACTER_CREATE			= 20    --(event, pPlayer)
SERVER_HOOK_QUEST_CANCELLED			= 21    --(event, pPlayer, QuestId)
SERVER_HOOK_QUEST_FINISHED			= 22    --(event, pPlayer, QuestId, pQuestGiver)
SERVER_HOOK_HONORABLE_KILL			= 23    --(event, pPlayer, pKilled)
SERVER_HOOK_ARENA_FINISH			= 24    --(event, pPlayer, pTeamName, bWinner, bRated)
SERVER_HOOK_OBJECTLOOT				= 25    --(event, pPlayer, pTarget, Money, ItemId)
SERVER_HOOK_AREATRIGGER				= 26    --(event, pPlayer, AreaTriggerId)
SERVER_HOOK_POST_LEVELUP			= 27    --(event, pPlayer)
SERVER_HOOK_PRE_DIE				= 28    --(event, pKiller, pDied)
SERVER_HOOK_ADVANCE_SKILLLINE			= 29    --(event, pPlayer, SkillId, SkillLevel)
SERVER_HOOK_DUEL_FINISHED			= 30    --(event, pWinner, pLoser)
SERVER_HOOK_AURA_REMOVED			= 31    --(event, pAuraObject)
SERVER_HOOK_RESURRECT				= 32    --(event, pPlayer)
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