SMSG INIT WORLD STATES
Initiates World States, allowing them to be used. Required to Update World States. Commonly used in PvP Battlegrounds.
uint32 Map ID; uint32 Zone ID; uint32 Phase ID; (Only if the phase entered in WorldState.dbc is not 0) uint32 0; uint16 1; uint32 WorldState ID; uint32 Value; (Recommended to be set to 1)