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This table contains all base information on quests.
Is the ID of the quest
ID for sorting the zone in the Questlog.
Categorizes the quest
0 => <NOT SET> 1 => Epic 21 => REUSE - Old Wailing Caverns 22 => Seasonal 23 => REUSE - Old Undercity 24 => Herbalism 25 => Battlegrounds 41 => REUSE - Old Uldaman 61 => Warlock 81 => Warrior 82 => Shaman 101 => Fishing 121 => Blacksmithing 141 => Paladin 161 => Mage 162 => Rogue 181 => Alchemy 182 => Leatherworking 201 => Engineering 221 => Treasure Map 241 => REUSE - Old Sunken Temple 261 => Hunter 262 => Priest 263 => Druid 264 => Tailoring 284 => Special 304 => Cooking 324 => First Aid 344 => Legendary 364 => Darkmoon Faire 365 => Ahn'Qiraj War 366 => Lunar Festival 367 => Reputation 368 => Invasion 369 => Midsummer 370 => Brewfest 371 => Inscription 372 => Death Knight 373 => Jewelcrafting
More information in quest.h
|8||QUEST_FLAG_REPEATABLE||(Not used bye the core at the moment)|
|256||QUEST_FLAGS_UNK2||(Not used bye the core at the moment)|
|512||QUEST_FLAGS_HIDDEN_REWARDS||Items and money rewarded only sent in SMSG_QUESTGIVER_OFFER_REWARD (not in SMSG_QUESTGIVER_QUEST_DETAILS or in client quest log(SMSG_QUEST_QUERY_RESPONSE))|
|1024||QUEST_FLAGS_AUTO_REWARDED||These quests are automatically rewarded on quest complete and they will never appear in quest log client side.|
|2048||QUEST_FLAGS_TBC_RACES||Not used currently: Blood elf/Draenei starting zone quests|
|4096||QUEST_FLAGS_DAILY||Daily quest. Can be done once a day. Quests reset at regular intervals for all players.|
|8192||QUEST_FLAGS_FLAGS_PVP||activates PvP on accept|
|16384||QUEST_FLAGS_UNK4||? Membership Card Renewal|
|32768||QUEST_FLAGS_WEEKLY||Weekly quest. Can be done once a week. Quests reset at regular intervals for all players.|
|131072||QUEST_FLAGS_UNK5||has something to do with ReqItemId and SrcItemId|
|262144||QUEST_FLAGS_UNK6||use Objective text as Complete text|
|524288||QUEST_FLAGS_AUTO_ACCEPT||quests in starting areas|
Minimum level required to obtain the quest.
The level "recommended" to do the quest. Quest color (Grey, green, yellow, orange, red) are based on:
Grey => 5+ levels below "questlevel". Green => 3+ levels below "questlevel". Yellow => Within 2 levels of "questlevel". Orange => 3+ levels above "questlevel". Red => 5+ levels above "questlevel".
The type of the quest: 0 => Normal 1 => Group 21 => Life 41 => PvP 62 => Raid 81 => Dungeon 82 => World Event 83 => Legendary 84 => Escort 85 => Heroic 88 => Raid (10) 89 => Raid (25)
Races who can accept/view this quest: 0 => All Races 1 => Human 2 => Orc 4 => Dwarf 8 => Night Elf 16 => Undead 32 => Tauren 64 => Gnome 128 => Troll 512 => Blood Elf 1024 => Draenei
690 => All the Hordes Races 1101 => All the Alliance Races
Classes who can accept/view this quest: 0 => All Classes 1 => Warrior 2 => Paladin 4 => Hunter 8 => Rogue 16 => Priest 32 => Death Knight 64 => Shaman 128 => Mage 256 => Warlock 1024 => Druid
Required Tradeskill/Profession to accept/view the quest (Unknown if implemented on ArcEmu.) 171 => Alchemy 164 => Blacksmith 333 => Enchanting 202 => Engineering 182 => Herbalism 755 => Jewelcrafting 165 => Leatherworking 186 => Mining 393 => Skinning 197 => Tailoring 185 => Cooking 129 => First Aid 356 => Fishing 762 => Riding
Reputation needed with specific faction to obtain quest
Value of the reputation required to obtain the quest 3000 => Friendly 9000 => Honored 21000 => Revered 42000 => Exalted
Quests that need to be completed in specified time (in milliseconds, not yet implemented on ArcEmu)
Previous quest in quest chain, not used in core.
Quest that will be displayed right after you finish this one (thus, only works if quest finisher starts the next quest)
Item that is provided by quest giver on quest start
Count of items You will get on quest acception
Title of the quest
Detail of the quest
(See also: Text replacements)
The main objectives of the quest
Text shown when quest is completed
Text shown when quest is incomplete
Text shown when quest is completed (like go and see Toto he can have a quest for you - CF NextQuestId)
Objective displayed on quest log (Usually used for quests requiring to interact with several GOs)
ID of items required to be delivered to quest finisher.
Count of required items
Required ID of Mob(s) to be killed, or Game Object(s) to be interacted with (GOs are not fully implemented)
Count of mob(s) to kill, or Game Object(s) to interact with
ID of the spell you must cast in order to complete the quest
Item ID's from which player can choose as a quest reward (can only chose 1)
Count of each item
ID of Item you attain when you complete the quest (found in 'items'), can be mixed with rewchoiceitems
Amount of the items you are rewarded with
ID of faction for which You will get reputation on quest finish
See Faction List
Value of Reputation You will gain on quest finish
Reputation value on player at which the quest wont give anymore reputation (will only disable reputation given. Quest can still be completed)
Money you earn when finishing quest (in copper [e.x. - 105075 = 10g 50s 75c) Negative value means that quest require money.
EXP your are rewarded with when you complete a custom quest.
Spell you ATTAIN when finishing quest, SHOULD BE AVOIDED (only use it if you know what you are doing)
Spell cast on the player, when they complete the quest (this SHOULD be used for teaching player spells, using the TRAINER spells)
PointMapId, PointX, PointY, PointOpt
Used for checkpoint types, or planned for use as such. Probably overwritten by triggers. (needs conformation)
Money you receive when you complete the quest at the server's max level
Areatriggers players need to go to, for finishing quest (used for exploration quests. Can be found in areatriggers)
IDs of quests that you must have completed one of to obtain this quest
Quests player must complete before attaining this quest
On Completion these quests will be marked as completed for the player and therefore they will never show up for him again.
Item you will receive when accepting quest (should not exist at all, avoid)
Count of item received
0 => Non-Repeatable 1 => Repeatable (Repeatable quests are really bad on ArcEmu, they will override every requirement [e.x. - level, class, previous quests, tradeskill, etc.]) 2 => Daily quest
The amount of Honor you get when you complete the quest
The ID of a Title you get when you complete the quest (found in DBC files)
The amount of Talent Points you get when you complete the quest
The amount of players suggested to complete the quest (untested)
A flag that keeps quests, that are completed by casting a spell, from being auto-complete.
Index ( first column ) of QuestXP.dbc that shows which row contains the XP data for the quest.
Note: For custom quests you can use RewXP.