Optional.conf
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ToDo:
The description for the following option are missing in optional.conf:
AntiMasterLootNinja Default: 0 (disabled)
DKStartingTalents Default: 0 (disabled)
/******************************************************************************** * ArcEmu Optional Configuration File * Last edited: 11/14/2010 * * This configuration file contains all non-blizzlike values. ******************************************************************************** ******************************************************************************** * How to use this config file: * Config files are in a block->variable->setting format. * A < signifies the opening of a block, the block name is expected after that. * After the block name, a space and then the settings separated by = / ' '. * * e.g. * <block setting="0" someval = "1"> * * Comments can be in C format, * e.g. /* some stuff * / * with a // at the start of the line * or in shell format (#). ******************************************************************************** ******************************************************************************** * Optional Settings * * Starting Level * This controls at which level characters are created. Range is from 1-80. * Default: 1 * * Level Cap * This variable controls the level that stats will be generated up to internally. * Beyond this level players can still see a higher level visually but their stats won't * increase beyond this point. * Default: 80 * * Generated Level Level Cap * This variable controls the level at which stats will generate up to. Generally the formulas go * crazy after level 80 so this way you can keep the high visual but stats at a reasonable value. * Default: 80 * * Allow The Burning Crusade characters * This will override account settings, so you can disable TBC from your server without having to mess with accounts. * Default: 1 * * AdditionalFun * it's verbose. * Default: 0 (disabled) * * Unstuck * Default: 0 (disabled) * * UnstuckCooldown * Default: 60 (0 = No cooldown, otherwise time in seconds) * * UnstuckToBind (Hearthstone coordinates) * Default: 1 (0 = No, 1 = Yes) * * MaxProfessions * The maximum number of professions a player can have at a time. * Default: 2 * ********************************************************************************/ <Optional StartingLevel="1" LevelCap="80" GenLevelCap="80" AllowTBC="1" AntiMasterLootNinja="0" AdditionalFun="0" DKStartingTalents="0" Unstuck="0" UnstuckCooldown="60" UnstuckToBind="1" MaxProfessions="2"> /******************************************************************************** * Inter-faction Options * * InterfactionChat * This directive controls whether horde and alliance players can talk to each other. * Default: 0 (disabled) * * InterfactionGroup * This directive controls whether horde and alliance players are able to create a group together. * Default: 0 (disabled) * * InterfactionGuild * This directive controls whether horde and alliance players are able to create cross-faction guilds * Default: 0 (disabled) * * InterfactionTrade * This directive controls whether horde and alliance players can trade with each other. * Default: 0 (disabled) * * InterfactionFriends * If this is enabled players can add other players from the opposite faction to their friends list * Default: 0 (disabled) * * InterfactionMisc * This directive controls whether horde and alliance players are able to use different functions * on players of the opposite faction. This includes e.g. using the /who command. * Default: 0 (disabled) * * CrossOverCharacters * If this is enabled players are able to create both, horde and alliance characters on a PVP realm. * Default: 1 (enabled)(Blizzlike) * ********************************************************************************/ <Interfaction InterfactionChat="0" InterfactionGroup="0" InterfactionGuild="0" InterfactionTrade="0" InterfactionFriends="0" InterfactionMisc="0" CrossOverCharacters="1"> /******************************************************************************** * Color Configuration * * AnnTagColor * This controls which color the [] tag in front of announces has. * Default: 2 (Light Blue) * * AnnGMTagColor * This controls the color of the GM/Admin tag in announces. Only enabled if GMAdminTag is set to 1. * Default: 1 (Light red) * * AnnNameColor * This controls the color of the game master's name in announces. * Default: 4 (Green) * * AnnMsgColor * This controls the color of message in announces. * Default: 6 (Gold) * * * You can choose one of the colors below. * LightRed = 1 * LightBlue = 2 * Blue = 3 * Green = 4 * Red = 5 * Gold = 6 * Grey = 7 * White = 8 * Magenta = 9 * Yellow = 10 ********************************************************************************/ <Color AnnTagColor = "2" AnnGMTagColor = "1" AnnNameColor = "4" AnnMsgColor = "6"> /******************************************************************************** * Extra Scripts Configuration * * Instant80 * Enables Instant80 mode. * * Portals * Spawns portals at transports and cities. For player fast travel. * ********************************************************************************/ <Extra Instant80="0" Portals="0"> /******************************************************************************** * Game Master Configuration * * ListOnlyActiveGMs * List only game masters with enabled GMFlag to players without any permissions. * Default: 0 * * HidePermissions * Hides permission flags from players without any permissions. * Default:0 * * ********************************************************************************/ <GameMaster ListOnlyActiveGMs = "0" HidePermissions = "0"> /******************************************************************************** * Common Schedule Configuration * * AutoBroadCast (Multi-Languages supported) * Enable/Disable new broadcast system. * Default: 0(Disable) 1(Enable) * * BroadCastInterval * Contents sending on interval by second * Default:(Min:10 Max:1440) * * BroadCastTriggerPercentCap * Setup the cap of chance in condition with contents sending in each BroadCastInterval's value * Notice: OP can setup any of message's priority, this could be adjustment in field `percent` of table `worldbroadcast` * Default:99 (min:1 max:99, 99 only displaying message on priority 100 set.) * i.e : If set 50 ,it means all of messages 100% selected(but may not displayed) by higher than '50' priority with each broadcastinterval. * The total selected messages(>51 priority) chosen at random with send to all players. * * BroadCastOrderMode [0-1] * 0:RandomMode - By Triggering & Conditions * 1:SerialMode - [ignored both ->field `percent` from table `worldbroadcast` & TriggerPercentCap parameters.] * Default:0 * ********************************************************************************/ <CommonSchedule AutoBroadCast = "0" BroadCastInterval = "10" BroadCastTriggerPercentCap = "2" BroadCastOrderMode = "0"> /******************************************************************************** * Extra Class Configurations * DeathKnightPreReq * Enable/Disable requirement to have a level 55 character on your account before allowing creation * Of a Death Knight hero class. * 1 = level 55 * 0 = Any level * * DeathKnightLimit * Enable/Disable limit to have a more than one Death Knight Hero Class per realm. * 1 = Enabled (Only one Death Knight per realm) * 0 = Disabled (You can create a 10 DK per realm) * ********************************************************************************/ <ClassOptions DeathKnightPreReq = "1" DeathKnightLimit = "1" > /******************************************************************************** * Gold Settings Configuration * * EnableGoldCap * Enable/Disable Maximum Gold. * Default: 0(Disable) 1(Enable) * * StartingGold * On Creating a character they will start with this amount in Gold * Default: 0 * * MaximumGold * Maximum amount of Gold a character can hold * Default: 214748 (214k gold) * Note: Client Max is 214748 Gold (2^31, signed int32) * ********************************************************************************/ <GoldSettings EnableGoldCap = "1" StartingGold = "0" MaximumGold = "214748">