Lua CallForHelpHp

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int CallForHelpHp = pUnit:CallForHelpHp(value)


Will make the unit call for help when it reaches the amount of hp given.
The unit will flee in fear for help.

Return value



When the unit enters combat the CallForHelpHp value is set to 10% or lower. So if the unit reaches 10% or less of it's hp it will attempt to flee.

function OnEnterCombat(pUnit, event, pAttacker)
pUnit:CallForHelpHp(pUnit:GetHealthPct <= 10)
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